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R
O
D
S

Magick power and max MP ratings of the character who wields a rod is raised, making this weapon ideal for mages. They can't deal special hits like multiple or critical hits. They are useful if you target allies.

Name
Attack
MP
Magick
Power
LP
CT.
Element/ Special
Cost
Location
Rod
+30
5
1
15
33
-
1,400
The Tomb of Raithwall, Rabanastre
Serpent Rod
+34
10
2
15
33
Ice Element
2,200
Rabanastre, Jahara, Mt Bur-Omisace
Healing Rod
+13
12
2
25
33
Regen;damage calc as with Guns and Measures (100%)
3,500
Rabanastre, Nalbina Town, Mt Bur-Omisace
Gaia Rod
+38
16
2
25
33
Earth element
4,800
Rabanastre, Nalbina Town, Mt Bur-Omisace
Power Rod
+44
15
3
30
33
-
5,800
Phon Coast, Archades
Empyrean Rod
+50
20
2
30
33
-
7,500
Balfonheim Port
Holy Rod
+53
30
2
35
33
Holy Rod
10,000
-
Rod of Faith
+24
35
3
120
33
Faith;damage calc as with Guns and Measures (60%)
12,500
-
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