Email Address: Bobbert116@gmail.com
Hours played: 67
FFXII Version: NTSC
Submitted: 14 Nov 2006
Good job here. It's almost like a combination of Final Fantasy ATB and
Seiken Densetsu. I was a little dubious of it at first, but once you get
into it, it becomes very enjoyable. Although, having your characters
completely automated took some getting used to. Also, it is probable that
many old school FF players would be frustrated with this battle system. Once
you have your gambits set up correctly, you run around and let your
characters do the battling for you. I wish I could say boss battles were
different, but they really aren't. Change a few things around in your
gambits and you can start the encounter and go make yourself a sandwich.
Amazing. With FFXII, the PS2 performs one last grand stand show before its
death. Square Enix pushed the system to its limits and beyond. Sometimes I
couldn't tell whether I was watching a regular cinematic or an FMV. The
characters and environments were absolutely stunning. Effects in the
Quickenings and Espers were especially well done. My hat's off to
Square-Enix in this department.
Quite a nice little soundtrack. There are many tracks from FFXII that will
stand out in your mind. I personally found many of the city themes very
enjoyable, though there are others that are, at times, repetitive. It seemed
like they used the same giza plains/desert songs in a few different areas,
however in the end this detracts precious little from the game.
Here's where I had a little trouble with FFXII. And I'm not going to say
"because it's a kotor clone". The main character had less to do with the
actual story than the lead female character. And you know how in many Final
Fantasies, you discover some interesting spoiler or secret about the main
character? None here. Vaan's just an orphan who accompanies a princess. They
should have just made Ashe the main character. I also felt as if Square
could have done so much more with the characters. They had so much potential
at the beginning of the game, but there were so few meaningful scenes in the
actual plot. The characters I didn't use in my main party, I nearly forgot
The actors are good. The differing accents and inflexions they use are
great. (though Penelo sounded quite similar to Ashe, and should have had a
much lighter, less mature sounding voice) BUT WHY ARE THERE SO FEW VOICE
ACTING SCENES IN THE GAME? Actual voice content in FFXII is rare. Most of
the scenes are done through dialogue boxes, like the Final Fantasies of yore.
Which, don't get me wrong, I have no problem with. However, if you're going
to do voice acting, do it completely, not as an occasional gimmick.
Of course it's a great game. It's Final Fantasy XII! However, it didn't
completely live up to my expectations. I would have enjoyed more emphasis on
the storyline and characters. The battle system's fun and the graphics are
stunning, but in my opinion it just isn't up to par with the rest of the
series. Nonetheless, a great RPG.
Voice Acting: C
Overall : B-